Hello, My name is Christian Klump and This my first post for polycount. I am fairly new to Maya so I hope this project will be a learning experience. I look forward to seeing your tips to help me finish this 3D model.
The first picture is the reference I used to make the basic mesh. I photoshopped it further so i can get the scale correct in Maya. The next picture is my screen on my TV I use as a monitor. The screen is my current progress of the Fusion Pistol I am creating.
The problems I face is how to mold this object more. As you can see I moved some verities and that created a shadow on my mesh. I'm still pretty new to Maya and any help would be very helpful.
Thank you and I hope with all your help and guidance I can see this project done.
Klumpmeister
Replies
Nothing to critique yet because you're like 15 minutes into the project. Work on it more.
Good luck
Also I saw earlier that there is a top side to the reference to get the slender shape of the pistol.
So far all the tips are helping out. Thanks guys!
What I think you need to do is to forget the outline for now and start building the contours and whatnot by extracting edges, not making a bulky silhouette and trying to beat some shape to it.
There are tons of materials on how to model out there, just do some research, and once you're comfortable with what you gleen, go for it.