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Help me hand texture my (low poly) elf

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  • MainManiac
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    MainManiac polycounter lvl 11
    Those last 2 comments made much more sense, thanks guys. I see what you mean now. Ill get forms in a post back.
  • MainManiac
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    MainManiac polycounter lvl 11
    Here where i am so far
    pghd.png

    Im having trouble throwing other skintones in there without them being to dull or too strong
  • Buck
    Looks pretty nice i think, maybe more yellowish highlights would work? Don't take my feedback too much cause I don't know how to do this stuff at all myself :D
  • Mark Dygert
    It will probably help to set the model's self illumination to 100% that way you're not fighting the 3D shading.
  • gibson543
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    gibson543 polycounter lvl 13
    damn vig beat me to it
  • MainManiac
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    MainManiac polycounter lvl 11
    Been working on this for a while now. Any better?
    gobogb.png
    mines.jpg

    I got some out of place wrinkles that ill fix up tomorrow, Im also having a hard time making the hyper exaggerated metal on the shoulder. Ill keep fooling with it.
  • pior
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    pior grand marshal polycounter
    Take the 'big plan' approach to the next level and paint solid colors and values on everything before focusing on the head or shoulder pad.

    Every color and value works in contrast to the next one next to it - you are setting yourself up for troubles by focusing only on one are at a time. I'd recommend reading on the art of composition. You ll find that surprisingly, its is much more relevant to texturing than most game art 'tutorial' books and articles.

    A great book I found on the subject :

    317RYFno%2BrL._SL500_AA300_.jpg

    [ame]http://www.amazon.com/Art-Color-Design-Maitland-Graves/dp/B000I0WENS[/ame]

    There might be PDF scanned copies floating around the net maybe. The real book is worth having anyways...
  • MainManiac
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    MainManiac polycounter lvl 11
    gobp2.png


    Final render, getting tired of the same model so ill be bringing back what i learned to my elf. Can people give me some suggestions on some of my materials and how i can conquer them? Specifically leather and cloth folds.
  • Firebert
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    Firebert polycounter lvl 15
    pior wrote: »
    Take the 'big plan' approach to the next level and paint solid colors and values on everything before focusing on the head or shoulder pad.

    Just to second what Pior has said here... and add a little.

    I think that this translates to all realms of art in general, even in 3d work (beyond your basic "blockout"). I highly recommend the book, and anything you can get your hands on that you feel will really aid you in becoming a better artist. The more you focus on becoming a better "artist" that can do "production art", the better off you will be in your career (so long as you keep a solid head on your shoulders and don't be all prima donna).

    The practice you are doing is shaping up. Keep going.

    In regards to the leather and folds. It just takes a lot of practice. Looking at reference and practicing how fabric behaves. Think of high points and lowpoints. You have some areas that are starting to shape up, they just need more height and depth to them.

    Take some time to do reference drawings on paper from real life. No photograph will ever give you the information you need to convincingly translate it onto paper. Set up your own props with cloth drapery. Simple still lifes are easy to do and will help you tremendously.
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