Hello everyone Im working on this old leather chair, C&C welcome!! It will be part of a small scene when all is said and done. I want it to be in an old abandoned house where it was frequently used hobos passing through. I figured I would add an old partially eaten can of beans lying on floor and worn out hat over the arm, anyway you get the idea. Thanks for looking!!
Replies
Excellent work so far. I'm sure it'll be great no matter where you take it.
- I think the reason I thought about that is the little pot. That pot says someone still cares about and sits in that chair, dispite how worn out it is. In a truly abandoned house, the chair could have just as easily be leaning and the pot could perhaps have slid from under it... laying in a thick pile of dust to the side.
Great chair. Has a lot of character for an inanimate object. Love the pot under the leg. Great detail. My only crit would be trying to make sure that the different layers of material are clearly defined and look like separate layers. If you look at the area with the exposed wood on the arm of the chair you've got 4 or so layers of different materials that, to me, are starting to just melt together a bit. That said the texture will probably help with that.
~t
Wombatinahat: yeah I have heard that from a few people probably need to lighten it up a bit.
grimmrobe: Yeah your 100% correct on the layered details, Im hoping that the texture/material pass will cause those details to pop!
lildragn: your the second person to comment on that, I guess I need to look at somemore tear rep and rework that area a bit.
thanks again guys for taking the time to look and comment!!!
GoodDreams: thanks, I might add that as i finish out the micro environment.
Snow: I can try to put up something but it will be a awhile before I can really do that only because Im swamped right now.
GarageBay9: I can try but really theres nothing that has not already been posted numerous times, I did check out this tutorial which is short, sweet and packed with goodness
http://www.zbrushcentral.com/showpost.php?p=684124&postcount=577
Deceiver: Yeah I will be baking it to a low-poly model it will be par tof a small scene, but all the scene details will have highpoly sculpts