Depends of what kind of model you have, have you made a very organic model, and you dont care about the mesh because its 100% organic and you wont animate it? Use Decimation master from Zbrush and Reduce it to whatever you want, but if you have a Hard surface model, and you want to make it lower.. there little hope my friend, since most Polycrunchers out there are not very good at keeping clean edges and shapes. I recommend you to use a Retopology app like Topogun if you dont know how to make a proper low poly model.
If you just need to get the tris count you can use meshlab, it's free and works great on organic stuff.. I actually think it wirks with hardsurface to some extent to.
Say you want something from 1m to 100k. It's not really for making lowpoly models..
There is a program called Meshlab that is free and has a function called 'Quadratic Edge Decimation' that I have always used and found to work best for me.
sltrOlsson is right though, it's not for making lowpoly just reducing your polys to an importable level from highpoly sculpts, at least that's what I use it for.
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Say you want something from 1m to 100k. It's not really for making lowpoly models..
yeah but where do you find it?
got a link? cause i cant seem to find it in google search ¬_¬
sltrOlsson is right though, it's not for making lowpoly just reducing your polys to an importable level from highpoly sculpts, at least that's what I use it for.
Have you tried looking in the modifiers list in 3DsMax? ¬_¬