Hi Guys,
This is the character Juro Tsumura being worked on for our 3rd person shooter.
Appreciate any feedback to help improve the model, topology and identifying problem areas. If possible help us correct any anatomy issues to better reflect the human form.
Thanks everyone.
Polygons: 1536
Tris: 3018
Concept Art credit goes to John Jamtli /
http://www.jaeger-art.com/
Work in progress: Model credit to Italo Poscai /
http://www.italoposcai.com/
Replies
By the way, shouldn't his nose be covered like in the concept? Even in your othographic drawings his nose is covered.
It looks like the arms are a couple of inches too long.
The head is too short, and the ear is far too far forward. It should be behind the jaw, not in front of it.
The straps on the shoulders will give problems when animating. Move them closer to the middle, under the coat, and narrow them down a bit.
Take in his hips a bit (front view), narrow down the lower torso (side view) and make the legs bulge like
( ) ( )
( ) ( )
instead of
\ / \ /
/ \ / \
And here are some personal opinions:
I'd merge the hood with the coat, at least in the front, where the zipper is.
Polystrips/polyplanes for the fur.
The coat could be a lot longer, boots thicker around the ankles and shins, glasses a bit larger.
Good going so far, keep at it.
definitely add the knife, asymmetry is nice.
About the balaclava that covers his mouth- yes we are planning to change this but wanted to get an overall critique and make the changes at one time. I should have mentioned this in my original post.
Could you explain or illustrate what you mean? I do not understand this part.
I think something like on this picture was meant. ;-)
TNO: Nope.
Makes the pants look more puffy.
Good looking model though
That still makes no sense. What engine are you guys planning to use?
We will be adding the Knive once finished defining the symmetry.
About the Engine: We are using Ogre3D for graphics.
Thanks again for the comments.
Updates: Hope the pants look better now.
Are the eyes too small? How about the boots, too big?
I just did a quick paintover here to show you some edges that could possibly be deleted to turn triangles into quads. I also painted some on the mouth hehe.
Red = delete
Yellow = possible change, not necessary.
Green = How edges should be.
Thanks Woody, but credit for the model goes to Italo Poscai / http://www.italoposcai.com/
He's been very patient and helpful during the process making revisions and improving the model. Thanks again everyone.