Hi Everyone! We are proud to release this new DVD and have been working on it most of this year!
More information on the product page here:
http://eat3d.com/dozer_part1DVD Description:
In this DVD, Instructor Laurens Corijn demonstrates how to model and render an entire high poly military dozer from scratch. Laurens explains many hard surface modeling techniques that will help you create complex shapes without pinching artifacts when smoothing. Next you will learn how to add a few simple materials and then render out different element passes using Mental Ray. Finally all the render passes are taken into Photoshop where Laurens shows a few interesting tricks on how to composite them and get a final image for your portfolio.
This DVD is perfect for those who want to want to learn many practical hard surface modeling techniques and rending out your highres 3ds Max models for your portfolio.
About the Instructor:
Laurens Corijn is a 3D artist from Belgium currently employed as a 3D lecturer at the University College of West-Flanders. He teaches 3D for realtime applications as well as intermediate Unreal Engine 3 topics. Having been trained in both artistic and technical fields, Laurens prefers to work on projects were these skills are combined. Having worked for broadcast as well as games, Laurens focuses on realtime mechanical 3D art for games.
About Eat 3D:
Eat 3D has been feeding your brain for almost 3 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.
Replies
I watched Laurens' Hot Rod tut like it was an episodic TV show I just couldn't get enough of so this is very exciting. I gotta say Xoliul is such an awesome tutor so many thanks Riki and Laurens!
I posted some more shots of this thing in PnP: http://www.polycount.com/forum/showthread.php?t=77205
Down to looking for IT jobs now. lol.
I have a question though, why is it called 'Part 1'? Surely you're not gonna be covering low-poly on that? Judging by your comments on your blog regarding your latest project I get the impression hard surface high-to-low isn't your favourite subject. Definitely understandable
Or is it a secret?
EDIT: Wow... Just saw your comment in the P&P thread on this... so you are going game res with this!
That'll certainly be a series worth watching!
Will be getting this!
congratulations guys, keep kicking ass!