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[Portfolio] - Drav - crits pls!

polycounter lvl 9
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Drav polycounter lvl 9
Yo, I want to start applying to a few studios in a few weeks just to see where I'm at, so, I need you guys to humiliate me first so I am steeled for all the rejection down the line........

www.drav3d.com

Crits on the site, content, everything pls! Some content is newer than others so if theres something that stands out as being poor pls let me know, and how easy/frustrating the site was to navigate etc etc....


Thanks in advance.....I think :icon60:

Replies

  • Klumpmeister
    pretty well done from what I see!
  • kevinjonesart
    Well everything looks pretty solid, are you just applying for prop artist positions?
  • n88tr
    which position are you applying for? site doesnt say. it should if you're looking for specific work.

    otherwise, i'd like to see character and architecture work on there. maybe some weapons too.
  • JValencia
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    JValencia polycounter lvl 10
    Nice modeling!
    Your HP stuff looks nice and clean.

    Your KTM RC125 MotoGP racing bike was my favorite piece. The colors feel right along with the shader.


    I didn't like the tank though. The stagnant green looks too monotone. From what I saw on your diffuse for it, it didn't seem like you mirrored much of it. If you mirror half the tank and a few other of its pieces, you would get higher pixel density.
    If your going to leave the tank as-is, I would suggest removing the diffuse texture page from your site.

    I would also get rid of the grey backgrounds. It blends too much with the site bg and kind of drowns your asset presentation pages. Well, at least imo.

    Nice work :thumbup:
  • SadamHu
    I went straight to the bike and the jeep. The bike is very nice, as well as the jeep. Maybe there wasn't enough colour for me to goto to the others? Very cool though, (missus is getting my attention to watch a movie LOL!).
  • Drav
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    Drav polycounter lvl 9
    Thanks for the feedback guys......Juanitudev and SadamHu, thanks, the KTM i have just finished, so I'm glad you think its the best one! The BTR tank has to be like that unfortunately cos in other versions there is a camouflage pattern, and writing on both sides. I might look at uploading the camo pattern shot to demonstrate this tho, it makes sense what you've written.....As for dull colours, a lot of the Project Reality stuff IS less saturated, it kinda has to be. Good to know you went straight for the good pieces tho!

    @n88tr + kevin...I want to apply for environment art positions, mainly as a prop artist, or as a vehicle artist. I kinda thought that seeing as theres only vehicles and props on there it would be quite clear, but ye, perhaps I should spell it out....

    I have done quite a few buildings and trees, but all either for the bf2 engine (old!) or for RTS games. None of them are very portfolio worthy.....hmm, something to sort out I think!

    As for characters, do you think its worth doing a character piece as well? I havent done many, I think I could do a good one, but I've always steered away from it due to everyone being a character artist......Thanks for the feedback, I want to do exactly what you wrote, more environment and character work, its just finding the time!

    On a teeny off-topic.....I am doing small freelance jobs to pay the bills atm, some I can use for the folio like the bike, most I can't (RTS buildings, ultra low poly stuff) The problem is I am finding little time to work on personal projects as I'm tied up all the time earning money. I really want to get into some studio work, so do you think I should ditch the freelance work and concentrate on building 2 more mega portfolio pieces, or carry on and add any good pieces as I go?

    Thanks for the tips dudes, much appreciated....
  • Farfarer
    One thing I would do is not to use your nick in the header image. Use your proper name - the only place it's mentioned on the first page is in the HTML title.

    I'd add some more text to the title, "David Mason - Game Artist Portfolio" or something. Some meta descriptions and keywords, too. Helps with google indexing ;)
  • Drav
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    Drav polycounter lvl 9
    Hmm, google indexing......theres something i have no idea about!

    Cheers Talon, name stuff seems like a good idea, I'll fix that.

    I was thinking about turning in a CV to Rockstar sometime, any tips for that? Or just not to bother yet?!
  • Farfarer
    For Google related fun, check out Google Analytics and Google Webmaster Tools. Good diagnostics on your site and what sort of traffic comes through it and where from, whatthe prominent search results that lead to your site are, etc...

    No specific tips, I'm afraid. I got in by luck more than anything else :P

    If you say you like making environments and foliage in your "About Me" page, you'll need some evidence of that - it'll be noticed that environments and foliage are absent from your folio.
  • Drav
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    Drav polycounter lvl 9
    Sorted....you are right. Its not a lie, but most of that stuff is for bf2 which is simply too dated to put on a portfolio......

    You are right tho, glaring error so ta for pointing out, and I'll check out the analytic tools. I love polycount :D
  • Farfarer
    Nothing wrong with technically outdated/older school art so long as it's good art.
  • shinobix
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    shinobix polycounter lvl 16
    On your police car, I noticed on the front bumper that the geo isn't welded causing a black seam. You might want to fix that and re-post the images.
    The Jeep you made for Contagion was my favorite on the site. The motorcycle was really nice too.
    Good stuff!
  • UNCCheezy
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    UNCCheezy polycounter lvl 10
    Looks good dude,

    2 things, some of your pics have black borders and some have drop shadows. Uniformity! Also the last pic of the impala has the image plane underneath it. Ugh.

    Other than that, why not apply. Might get lucky! Good luck dude
  • UNCCheezy
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    UNCCheezy polycounter lvl 10
    one other thing (design/visually)

    You could make the about/home links the same color at the name, and then make roll overs for each object. initially they would all be the same grey, then the roll over would be real colors. Donno if it would work, but it might be cool
  • Drav
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    Drav polycounter lvl 9
    shinobix wrote: »
    On your police car, I noticed on the front bumper that the geo isn't welded causing a black seam. You might want to fix that and re-post the images.


    Ah, what a noobzor, good find thanks a lot!!
  • vofff
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    vofff polycounter lvl 10
    easy to navigate, very clear description, big size of pics, good stuff on your work. Good work here!
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