SPIRAL GAME STUDIOS IS RECRUITING
Want to have the opportunity in breaking into the video game industry?
Spiral Game Studios could be your chance.
We are an exciting
new independent games developer. We have been around privately int he shadows for the last decade refining and creating unique game series and multiple prototypes. We have an extremely solid foundation towards the company and many powerful partnerships including:
NVIDIA, IGN, GameSpy and plenty of others.
We are focused on addictive gameplay, powerful and new technology and our community. We own 6 unique game series and are currently completely focused on our flagship game series,
ORION. We are a developer that regularly updates and informs its community and we have what we call an
open development with our fans.
Check below to see what positions we are focused on scouting and nabbing. Please note that we are always keeping an eye out for talented individuals. Even if your position is not listed - send over your application. Just make sure to attach as many work samples as possible.
GAME MECHANICS PROGRAMMER (
1 position available)
PROGRAMMER REQUIREMENTS:-Able to script in UScript / Multiplayer practices.
-Artificial Intelligence.
-Creating a new game mode (interactive on-the-fly inputs and outputs that affect both the game mode and the environment itself).
-Able to create new pawns, actors and volumes.
-Able to create new Nodes for Kismet system.
-User Interface.
-Able to heavily manipulate weapon and vehicles to fit the game design and technical data.EXPERIENCE:-1 to 2 years on a previous mod development group OR game studio.
-Working sample / prototype of your work.
-Resume attached.
3D ARTISTS (
4 positions available)
ARTIST REQUIREMENTS:-Able to familiarize yourself with an art style.
-Familiar with BOTH high poly and low poly modeling.
-Use of 3D Max. (If you are familiar with other modeling suites and tools - that is a definite plus)
-Produce clean UV maps.
-Create your own materials.
-Looking for a wide variety of 3D artists - specifically character. Also seeking Environmental and Weapons artists.
-Able to meet deadlines and work in a team environment.EXPERIENCE:-1 to 2 years on a previous mod development group OR game studio.
-Working sample / prototype of your work.
-Resume attached.
CONCEPTUAL ARTISTS (
4 positions available)
CONCEPT ARTIST REQUIREMENTS:-Able to familiarize yourself with an art style.
-Able to visualize and display a world.
-Comfortable and educated with perspective.
-Fluent in all variations (scenes / illustrations / story board / characters).
-Great communication skills.
-Weird sense of humor.
-Loves color!.EXPERIENCE:-1 to 2 years on a previous mod development group OR game studio.
-Working sample / prototype of your work.
-Resume attached.
That is all for now. Keep an update on our website (
some updates are going live this week) and come say hello on our community forums.
Until next time!
Love,
The SGS Devshttp://www.spiralgamestudios.com
Replies
Happy Holidays, internet!
We are back with an extremely exciting update we are showing off the first gameplay footage of ORION: Prelude! We have been hard at work after the Technology Demonstration we had on display for Londons EuroGamer event and we are ready to show it off.
BUNKER DEVELOPMENT
Its been a long couple of weeks but this is something worth sharing. Weve showcased it a bit here and there and the reactions have been extremely humbling. We are proud of what we have been cooking up and we are working hard to bring you the Multiplayer Beta in the earlier part of 2011 which we will be talking about a little bit more in the later part of this post.
JETPACKS, BUGGIES AND DINOSAURS - OH MY!
We already have packed a wide variety of content and mechanics into the game. Right now Prelude already has more content and feature sets than what is in the latest public release of the Source Multiplayer Beta. This includes functioning Dinosaurs and vehicle combat and the newly re-invented jetpacks!
WEAPONS ARE A GO!
The weapons system is also back with complete functionality already. This includes the stance-based mechanics that were featured in the Source Beta, the iron and zoom functions, the detailed damage tables and a whole bunch more. We are constantly updating this and maintaining that strong tight control that we showcased in the Source Beta.
IMPORTANT THINGS TO REMEMBER
However, before viewing, we would like to remind you fans and gamers of a few very important facts:
01 - This game build is still pre-alpha.
02 - This game build was created in 6 weeks.
03 - It is using a TON of placeholder content from the Source Multiplayer Beta, including: weapons, characters, arm models, and a few other things.
04 - The T-Rex is an old model using only 10 game animations mixed with motion layer blending systems. The final T-Rex in the shipped game will feature just over 200 game animations.
05 - It is already extremely fun!
ORION: PRELUDE GAMEPLAY REVEAL (720p):
Here is a nice little two-minute montage that we threw together from a day of testing this last Sunday. Enjoy!
ORION: PRELUDE MUTLIPLAYER BETA REGISTRATION
NOW OPEN!!
Yes that is right! We have just opened up registration for the ORION: Prelude PC Multiplayer Beta. We are going to be unleashing this beta in the earlier part of 2011 and we are currently taking applications. It is a simple 5-step process that can literally be done in 30 seconds.
A COMPARISON - JUST FOR YOU
We threw together this comparison for you guys. On the Left is what our build looks like - using the old Altair Warrior from the Source Beta. On the Right is what you guys get in the PC Multiplayer Beta. Re-designed and all bedazzled - just for you. You can expect these levels of changes for all placeholder content.
We hope you enjoy. We look forward to seeing some of your faces in the new Community and we look even more forward to owning you guys on the ORION battlegrounds!
Have a safe and happy holiday. But most importantly,
Love Spiral Game Studios.
http://www.spiralgamestudios.com
We have quite a few things that we would like to share with you, including new positions being available over at Spiral.
Yesterday we came back with the much-missed ‘Play With Devs’ game matches between us, Spiral Game Studios, and you - the fans and gamers of the world. We played quite a few rounds of our early modding endeavor, the ORION: Source Multiplayer Beta (www.orion-project.net).
We had a great turn up and a great reaction towards it from the attendees - which you can check out in the Spiral Community over here: http://spiralforums.com/viewtopic.php?f=6&t=1065
MEDIA FROM THE EVENT:
WHAT IS THE ‘ORION: SOURCE BETA’?
The ‘ORION: Source Multiplayer Beta’ is a free*-to-play add-on to Valve Software’s Source Engine. It was an extremely early endeavor of ours in order to lay out a foundation for a new game series, release an early product, for free, to the public, and obtain feedback and apply changes to better cement the mechanics in the game. It also demonstrated an early look at to our post-product support. With the Source Beta we added over 300 game fixes and tons of new maps. This was only the beginning and we are going to be going all out in this regard.
All of the information gathered here was to be used (and is being used) for future titles - which you now know as ORION: Prelude.
You can read more about the ‘ORION: Source Multiplayer Beta’ at: http://www.orion-project.net
THE FUTURE
We will be coming back with ‘Play With Devs’ next month. So make sure to grab the install files and great ready. Also make sure to go sign up over at [ http://www.orionprelude.com ] to register for the ORION: Prelude Multiplayer Beta!
Ya'll better join next time
If you are interested, please send your resume and portfolio / samples to:
jobs@spiralgamestudios.com