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Topology WIP

Hey, Polycount. This is my first time on the forums. I decided I needed better feedback and critique on what I'm working on than what I have been getting (what I have been getting being absolutely nothing. :P)

So for my first post, I'm putting up a mesh I just finished that is ready for critique. Basically I'd like a topology reality check to see if the mesh will work for animation before I add clothing and hair and such and such.

It's a blend of the joan of arc tutorial, Athey's hand tutorial, an ear on blender cookie, and a head timelapse that I can't find right now, all done in maya and then re-topologized with my own knowledge of topology.

Any C&C is awesome. Thanks!

Update: Bettered topology on the back and buttocks. Works much better now. Going to re-shape it next after I finish up the rig.

2d9tqox.png
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