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First Post - Lowpoly.

Hey everyone, first post here, nervous, etc - Everyone is so good.

I'm a university student, I'm doing some game environments for my final year honours module. I'm starting with a Detective game, probably something set on DS or mobile. I've designed a level, and yesterday started some objects. Pretty much, it's a detectives office around the 20s.

First time doing things this style, since I found out how to turn off filtering in maya for the nice blocky look :> Some look a little blurred in this picture, but they're fine in maya.

polycount.png
I'd really like some criticism on these, I'll give you the tricount.

Pizza - 58 Tris
Coat Rack - 192 Tris (Hat 42)
Briefcase - 104 tris
Phone - 182 Tris
Typewriter - 142 Tris

Between them are 2 UV maps of 128x128. They're pretty crammed.

Thank you :>
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