Hey everyone, first post here, nervous, etc - Everyone is so good.
I'm a university student, I'm doing some game environments for my final year honours module. I'm starting with a Detective game, probably something set on DS or mobile. I've designed a level, and yesterday started some objects. Pretty much, it's a detectives office around the 20s.
First time doing things this style, since I found out how to turn off filtering in maya for the nice blocky look :> Some look a little blurred in this picture, but they're fine in maya.
I'd really like some criticism on these, I'll give you the tricount.
Pizza - 58 Tris
Coat Rack - 192 Tris (Hat 42)
Briefcase - 104 tris
Phone - 182 Tris
Typewriter - 142 Tris
Between them are 2 UV maps of 128x128. They're pretty crammed.
Thank you :>