Hi.
I can´t get my normal map to generate to a lowpoly objekt.
My workflow is. I do my highpoly mesh.
Then I append the lowpoly under in subtools. (whit a uvmap).
Then I have the highpoly mesh at it lowest subdiv.
And select the lowpoly. Then I go done to normal map in the tool meny and push create normalmap.
then it says: note. Map connot be created while the highest subdiv level is active...
But I have the lowest subdiv.???
What am I missing??
Replies
To bake from a sculpted high-poly mesh to a completely new mesh with different topology, you'll have to subdivide the new mesh a few times and project the sculpted details onto it. Then it's sub-d 1 will have the topology you want, and the highest level will have all the detail you need for the bake.
I try that.
So you can´t bake from one tool to another i zbrush any more?