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Mental Ray issues.

shinobix
polycounter lvl 16
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shinobix polycounter lvl 16
Hey Guys,
The other night I was trying to render out some Ambient Occlusion maps in Max using mental ray.
Usually when I do render to texture AO maps, I just throw a skylight into the scene and use lighttracer to get my map.
But I would like to experiment with mental ray maps. Problem is, is that when I do the RTT, it looks correct in the render viewport, but the exported map is actually pure black.
I've looked into this and keep getting the same results. I'm obviously missing a step or two ;)
Can anyone help me out please?? I've been trying to find good tutorials on this, but have come up somewhat empty in my searches.

Cheers!

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