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[WIP] Survival-Horror Assets

mbullister
polycounter lvl 18
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mbullister polycounter lvl 18
The target is a third-person survival horror project in UDK.

Orthos:
mainCharacter_faceSketchADJ.jpg
I followed these religiously for the base mesh, but started favoring photo reference more when I started sculpting.

sculpt_RD.jpg

I'm pretty much a newbie with sculpting, so any crits about technique or workflow are just as welcome as anatomy/design, especially as I move forward.

I'm going to try and post some props and other stuff for critique in a couple days, as well as progress and whatever changes are recommended here.

Cheers.

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