Hi everybody !
This is my first topic on Polycount, I've decided to get rid off my "shyness".
This is a kind of monster infected by a virus which is gonna be my first hi res sculpt for my portfolio.
Sorry for concept, I usually just make a little dirt skecth on a sheet and go on in 3D, but this time I'd like to fix my idea before.
The head is too little on the concept, I've change it in the Zsphere mdl.
Any comments or crits are welcome ! Hope you'll like it.
Replies
The left arm has been grabbed by the virus too and so it's stuck to the torso.
But for the moment i'm just trying to get a good general shape, as the virus gonna be add to the body.
For the hips part, as i've never done tentacles i'm a bit lost... I'm trying to get a shape, which is a kind of normal hip, from where the tentacles are starting.
Thx !
Btw, i don't know if i'll do normal tentacles or something like a leg with some muscles. If anyone has already tried, let met now
The virus part and the tentacles are "finished" for this LOD. I'll just soften some parts of the virus side, coz it's too noisy.
I've been working on the arm but it's really hard to get the good muscles on the right places when it's the first time you sculpt such a thing. When everything will be ok for this LOD, i'll go to the next level and make all the skin detail.
Any crits on anything are welcome.
Thx guys !
From an anatomical point of view the arm and ribs need a little work, particularly the shape of the underlying muscles for the arm and defining the ribs a little better. Look at body builders or some of the Dead Space stuff for good reference.
I like how the tentacled mass of legs joins with the pelvis, and I think the veiny growth parts on the torso could go a longer way if you deepened the cavities between them and raised them up a bit to give it more of pop, and I know it wouldn't totally match the concept art but I think it would look better if some of the veiny growths spread over onto the other side of the torso instead of cutting off completely straight down the sternum. On the back you can see they're spread across pretty evenly which is good, more like that.
And just personal preference, I think it would be neat to pull back some of the virus tentacles away from the covered half of the skull and have a big one coming out of the eye socket. :poly142: Besides that the skull shape is a bit soft and muddy, look at some human skull references to get the shape tightened up and better defined. It seems somewhat small for the rest of the body right now as well as malformed. (Assuming this was a human at some point.)
Oh and I almost forgot. The most basic mistake in sculpting is focusing on the little details before you block out the basic forms. It might do you some good to move up a few levels and get away from the tendrils and nice details that are fun to do and get your basic shapes working (like the arm) before hand.
Yeah, i've really a problem with anatomy... For the arm it's already my third try but i'll redo it. I have some pic for the reference of the muscles, but seems I can't do it properly...
You're right, this is too much squarish virus, which stop at this point and start on the other. I'll change this !
I'll try on photoshop to see how it could look ^^
One more time thx a lot !
Edit : Agree with you for the skull, I didn't work on it for a long time, was busy with the 7 tentacles.
For the size, everyone told me, but if you add a jaw, the creature is 8-heads tall. Which is what i'm looking for.
I know but i've work a little bit on the hand after the tentacles, and completely forgot the arm. I'll go back to the inferior LOD and redo the arm !
Edit 2 : thx ! I've got a fan :poly142: Huhu !
Thx for the crits. Update during the night I guess, hard to work after such a party night ^^
Often, when people say "so this is a RANDOM monster" what I often hear is "so, I dont wanna worry too much about nailing human proportions and anatomy". So you are making a monster which is being infected by somekind of symbiotic thing. Its kindof a monster with a monster on which could end up being...too much.
I would find it way cooler if it was an actual human being infected since that creates a bigger contrast and therefore makes it more interesting/creepy. Also, actually deciding what "type" of monster it is makes it so much easier for you to find reference and for us to judge it. Is an apeish monster? What is the scale? Does it like Mozart?
Looking at your sculpt it's obvious you are by no means a beginner, so this could turn out fine as far as I can tell - I just wanted to give my two cents.
JCcount : I understand and agree with what you said. But for this creature, I just wanna have fun and see how far I was able to go with my knowledge of Zbrush and its tools to create a creepy-disgusting creature.
The base was an human being who was used for some experience. I know it's a little bit light for a background but as I've said, it was just for fun so I'll continue on this way and finish it, I really wanna begin my new environment as fast as I can.
Thx for giving your opinion, it's always really interesting to see what people think.
I'll finish the hand and do the skull tomorrow i guess.
One more time any crits and comments are welcome ! Thanks guys !
Finding that happy medium between otherworldly and recognizable is tough sometimes.
I think the texturing part will be really important to get what I want.
Thx for the crits btw ! I agree, it's a little bit too "messy"
_Revel
I think you're right Revel, but I'd like to continue and finish this character asap. So I'll just go on this way.
Thank you anyway for the interest to my work !