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Modeling Quads/Tries

Do you model with quads, right? but when do you convert it to tries? What is the right time when working for a video-game project?

If I model an object or character to be used in a game engine, do I need to triangulate it before UV mapping and texture creation? Or can I keep the quad geometry and expect the engine or software to handle the tessellation while preserving the overall look of my textures?

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