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polycounter lvl 14
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LRoy polycounter lvl 14
Working on getting my portfolio presentable, but not sure how to.. present it, exactly. First I was trying to get really technical renders with MR, but then realized that if I'm working on a game asset it should be in a game engine. :poly142:

What would be the best way to present this? I was thinking a front, 3/4, back then texture sheets (they aren't too pretty though). Should I get rid of the floor?


nosfront.jpg

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