Hey guys,
I've often seen in some video tutorials like the How to do a SC2 Dark Templar a tool in max named QUICK DIRT. unfortunatly I never found it eaven on the internet. Mabe its an inhouse Plugin made by blizzard wich is impossible to get. Or if u do please someone send me a link or tell me where i can find it, I realy would like to give it a taste.
Replies
http://www.cuneytozdas.com/software/3dsmax/#QuickDirt
This method is free.
http://wiki.polycount.com/AmbientOcclusionVertexColor
More here.
http://wiki.polycount.com/AmbientOcclusionMap
i wont use it :P
http://www.scriptspot.com/3ds-max/scripts/pits-peaks
http://www.spot3d.com/vray/help/200R1/examples_vraydirt.htm
there are some other nice techniques that involve either vertex color (like mentioned before AO vertex color bake) and blend it in a material with some noise or texture. TexTools has a map called worn edges that uses that technique- it bakes a AO vertex color into a mesh and then renders a color to UV using RTT with a gradient ramp material. The result are AO alike gradients with more natural ramps (e.g non linear).
http://www.zhangy.com/main/blog/id/22
Video: http://www.zhangy.com/ftp/gpu/gpuao1.mov
http://www.scriptspot.com/3ds-max/scripts/edgefinder
posted to Scriptspot recently, I haven't been able to try it yet but it looks promising!