Hi Guys,
I dunno if I should open in General discussion but anyway.
I would like to speak about workflow when it comes of Game Making.
Please do not see that as a noob question, this is very serious.
I know very lot of artist here are working directly in the game industry and I just would like to know if you could share rules about the workflow in the company.
Keep it very simple to stay under NDA stuff. 5 lines max. (a little more if you have more to say ^__^)
For example from my experience as what I think is the best :
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- Working data on one side (Maya data + Psd file, etc...)
- Game data on another side (Exported file or package asset + Texture files in their final version (no PSD) )
- and a "test" directory only for me I drop all my shit for test, crash things, etc...
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Main motivation to open this thread is about new and easy game engine like Unity, etc..
People see a good way to insert Maya's data and PSD file directly in their game project (the engine will do the conversion automatically)
I do not want to say I am right here but I just would like to know more about the experience of everyone.
Really thank you for the share!
Replies
There are a ton of documents and presentations about what companies do for this, have you checked out these links? What have you read so far?
http://wiki.polycount.com/CategoryWhitepapers
Also I have some stuff here about workflow, and especially make sure to check the links at the bottom:
http://ericchadwick.com/img/techart_guidelines.html
anyway
I think what you've wrote is actually very good. I'm not a fan of having my working files directly in-game (auto convert). Simply bc this gives you an additional step of security.
Also you can restructure your working material without affecting the game-content-dir-structure
but all in all it's bases a lot on the tool-workflow you have like Eric mentioned. Even with Unity and co you might need additional tools to speed up specific parts of your workflow and this is very dependent on the project
On my small freetime yes, but the day for clients as everyone...
Eric Chadwick & rollin : Thanks you for url and your opinions!
I just would like everyone share his experience to have a a better view of the different possibilities... and maybe new way I didn't think about yet!
I save data into a folder just for Unity (only 3D files). Textures do not go there, I save out of PS right into that directory.
I setup pipeline scripts to export textures/assets in one click. (see my sig)
This helps keep things clean ...