Hey guys,
I'll be working with my friend and roomate NateMasterFlash on this challenge. The two of us are huge fans of Genndy Tartakovsky's Samurai Jack, so we're designing our environment off of that. We have some simple goals for the project:
- Create an environment using the latest UDK
- Use Zbrush 4 for the majority of our pipeline (low & hi-res models, and texturing where applicable)
- Focus on the forums that make the cartoon interesting
- Use a bright, colorful palette to establish the mood of the scene
And as always, here are our reference images:
And a quick paint up of the scene done By Nate in Zbrush's:
We're not entirely sure of our time of day yet. The idea is that the sky would become smoggier and or darker around the city because of the pollution (and its a cartoon where we have artistic license). Feel free to toss out suggestions.
Replies
can't wait to see it
Example: I'm struggling through a flaw I had with trying to get low-res versions of my shadowbox objects. A few days of bad re-topology here, some failed experiments with decimation there to finally realize it was easier to build a shape in max to achieve the topology i needed. While i can see the benefit of building a shape from shadowbox using retopology, hard surface cylinders aren't really easy and/or accurate. Using a good base object in max is the fastest and most accurate point to build an object.
Also, for me one of the new challenges I've done is using 3d max over maya to do my more accurate editing. Its put me in a very bizarre place to be out of most of my familiar grounds. On the plus side, i'm a bigger fan of max right now on a sheer shape creation standpoint. I've always been a fan of "less is more" in a 3d package and max does just that for me.
Lastly, I'm in the process of creating modular assets for the city right now. Theres quite a few of them, but fortunately planning (mixed with leaning from earlier failures) has helped make sure we're under texture budget with the best possible modular setup.
I'm pretty sure the theme of this project is going to be learning through failure. Most of the big failures are out of the way so we can built a single map with two people with out deleting each others work.
Terrain progress
Terrain!