Critique requested and wanted, definitely need to improve on a whole array of subjects.
For people interested, I'm currently just a student DAE @ Belgium, where I study a sort of game-design curriculum, where I'll hopefully learn to make awesome character concepts and so on and so forth. Pretty much still residing at the noob-level.
So please help me get better :]
I don't have a lot of AWEsome work to begin posting with,
so I'll dump a loadful on y'all of some older stuff. Next post will be newer, I promise :]
I like the crazy portraits and the birthday card:) Nice lively colors and expressions.
I like the environment as well, but I think if you picked out some areas of it, like the rocks in the forground, and the riversides and gave them some hard edges, it would make drastic improvements right away!
Cool blond eyebrows One thing I found kinda.. itchy.. is I think there is slighty something off with your perspective. It looks like you are looking the head from above and the body from a front. Maybe it because of the shading (I would darken the lighting on her neck and ad more highlight to her chest)or maybe it s just me.
Anyho..good work and keep it up!
Link to a (really) short video of my first 3D game-character, made for the game Flatliners together with our team, "Serious". High-poly baked onto low-poly, textured, spec'ed and gloss'ed by me.
Facial Morphs done by me, Rigging and skinning done by Jhonie Aelbrecht.
Cuz' it's a shield. It's such a... macho manfilled assignment. I just couldn't find any inspiration to make an awesome concept, so it got boring pretty fast. Boring concept = boring shield Mostly my fault but hej, live and let live.
Although I did like Steven De Meyer's shield
Replies
cool beans so far, now do more!!!
OH BAM. SHAZIZZLE.
@LosPescados: What improvement? 8DD hurdurrdurr.
Working on a bully and had some fun with Concept Tag.
I like the environment as well, but I think if you picked out some areas of it, like the rocks in the forground, and the riversides and gave them some hard edges, it would make drastic improvements right away!
Haven't posted anything much yet because school's a real killer.
But sitting on the train is making me productive, thank god.
Me likey. :]
Portraits of random people:
And some imaginaries:
WIP so far:
EDIT:
This is what it became:
See two posts above to see what I started with.
Anyho..good work and keep it up!
Will update.
Link to a (really) short video of my first 3D game-character, made for the game Flatliners together with our team, "Serious".
High-poly baked onto low-poly, textured, spec'ed and gloss'ed by me.
Facial Morphs done by me, Rigging and skinning done by Jhonie Aelbrecht.
Character sheet attached and a wip.
Still got a lot to do before I import in zbrush
Rotating shield.
Although I did like Steven De Meyer's shield
Low-poly character for Hue-man, a Kick Me game
Texturing low-poly faces is horrible :'D
-e + ly fun.
Same for the cutey princess pie.
Texturing needs more work. >.<
Deadline for the game's tuesday, arghhlugluglu//drown.
NormalMapping, Sculpted with Zbrush, modeled in 3DsMax.