So I haven't done this in quite a while isn't there some way to extrude a nurbs circle along a spline and have the tessellation be higher in the corners and low in the straight parts? I've tried a combination of all the tessellation settings and can't figure it out.
If you place more CVs at the corners of the spline/curve you use to extrude your surface, and less along the straight paths, the resulting extruded polygon will have more tessellation in the areas in which you placed more CVs.
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