I have seen people talk about using the tiledshot command to take larger screenshots in UDK. I wanted to take screenshots from different angles, preferably using the camera bookmarks I have saved in the editor. I haven't delved too deep into figuring this out but was wondering if someone has run into this and has any quick solutions.
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I've always just set up a camera in matinee for tiledshot stuff.
- Click on "Tear off floating copy" on the 3d viewport
- Hold shift and click on "play in viewport" (this will start the game on spectator mode)
- Then hit TAB (it's important to hit tab instead of " or ~), and type "ToggleScreenShotMode" (you might need to type this twice to get rid of the hud, I don't know why) and then "TiledShot".