Has anyone had a pleasant experience with open source network rendering software?
I thought it would be cool to set up a small home-made renderfarm. I will begin with 2 (master and slave) and consider adding more depending on my success. Unfortunatley I don't have the money to buy per-machine licenses. I'm still in school and my resources are limited. I have 2 machines with Windows 7 and access to files from Maya 2010.
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If it suits you, you save alot of money, as you don't neccecaryly have to buy another pc, while the results are still as great.
http://www.yafaray.org/
its free and opensource + I believe it can render on multiple nodes or computers. So far its often bundled with blender but maybe there is a way to use it with Maya as well.
My goal for now is to successfully network render a ball. No hyper-fancy shaders, no texture maps, nothing fancy. Just a simple ball with a single light source.
Any other one's you guys can think of? I have viewed the previous two sites. Cool software, even though neither can network render... yet.
Second, there's a free online distributed renderer using BURP (Big Ugly Rendering Project) called Renderfarm.fi. With that option, other people's computers will render your tasks while idling, and send back the result. It's sort of like torrents for rendering. Seems pretty cool, though I haven't tried it myself.
Some things to consider:
A File server is extremely usefull. Map the server to something like z: on all your computers and use that as a place to render to, and to store files such as textures and final gather maps,basically anything thats not within the scene file should be stored here.
If your going to be using more than 2 or 3 computers keep in mind that a Linux or Mac system is desirable for the file server as they can handle more incomming connections than a standard windows install. (Windows has a software cap).
Its really important to be neat with textures, and file dependencies.
Generally If you are using any plugins then all your render slaves need the same plugins or the render will not work.
Scenes created with certain plugins installed often leave behind remnants in your scene file which will stop it from network rendering on a system without the plugin, regardless of whether its in active use in the scene..be aware of this its a killer.
If your renders are crashing with max and backburner try renaming the viewcube plugin (Google for the file name its a common problem). it seems prone to crashing render slaves when rendering from a camera.... I dont know how the hell that got past QC