So, I'm currently having issues with a small scene I'm creating. In this little greenhouse scene, I've placed a number of large floor tiles. Some of the shadows look okay, but I've noticed that several of the tiles are using the exact same shadow map, and thus creating an effect which looks incorrect.
Is there any way I can force UDK to create a custom shadow map per tile instance, or is there something else I'm doing wrong?
Thanks for any and all the help, folks.
Replies
Only way I can think of that would give you this result is if both tiles are part of the same mesh and do not have unique light map UVs.
It should work if you just duplicate the same smesh in UDK.
Do you get the same problem if you create a new map with just theses static meshes and a light source?