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Shadow Map Issues

dawson_john
polycounter lvl 7
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dawson_john polycounter lvl 7
So, I'm currently having issues with a small scene I'm creating. In this little greenhouse scene, I've placed a number of large floor tiles. Some of the shadows look okay, but I've noticed that several of the tiles are using the exact same shadow map, and thus creating an effect which looks incorrect.

Is there any way I can force UDK to create a custom shadow map per tile instance, or is there something else I'm doing wrong?

Thanks for any and all the help, folks.

wtfxe.jpg

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