hey, iv been trying to model lips in zbrush and iv been having a fair bit of trouble with them and i was wondering whats the best technique for making just simple lips,
iv had a look at some tutorials and stuff that i found through google but most of them make really detailed lips and all i want is to just get the basic shape down and deal with detailing later on (that and most of the tuts iv found confuse me lol)
seems that mine always end up really blobby and stupid looking
thanks
Replies
The last stage is mostly filling out the lips with the standard brush to make sure it looks right in other angles.
thanks again
ignore the crappyness of the rest of the head thats just there so i could try and get the mouth in the right place
plaster cast?
iv just been using google
How helpful is the dam_standard in your opinion?
with the dam standard brush do you use it with an alpha? when i first downloaded it and everything it has like a soft dot alpha but i noticed it doesn't seem that good for really cutting into the mesh
If you get the form right to start with you just need to do three cuts with the dam_standard brush(two inverted), and then its done, with perhaps minor adjustments thereafter, to plump out the lips and move things etc.
Masking is always useful for the plumping step, allowing you to isolate the top from the bottom. You should add some more volume to the area above the top lip as well so that it doesn't sink in so much.
You shouldn't need to download it anymore, it's just sitting in Lightbox. I just used it's default settings (where the alpha seems to give it a sharp falloff).
i think the top lip is still a bit flat, but it definitely looks better imo
http://sariel367.deviantart.com/art/Lips-Study-20951733?q=boost:popular+drawing+lips&qo=19
The idea is to sculpt to get a nice shape, then subdiv, sculpt more, subdiv, sculpt etc. Not to subdivide a few times first, and then start sculpting.
thanks again
heres one with it turned on
if you are wondering how to sculpt something just lookup reference and study the form
cheers
[ame]
ok so here goes
iv been using swizzles ref pics
iv been practicing modeling a head and doing it like snader said. so how am i doing?:)
far right pic isabout 6k activepoints, far left is 386
Don't be afraid to really push in the eyesockets or bring out the nose or something like that. Even if you feel like you go to far, you're probably still not pushing far enough yet. Currently it's still very visibly made from a sphere (or a subdiv-cube).
Also, try to mix up shapes and brushes a bit. Flat, soft, smooth, angular surfaces. Add clay, substract, flatten, pinch, move and whatnot.
Also, a really quick paintover:
(And on the off chance that you might possibly, eventually, hypothetically, mayhaps, push it too far, it can always become a stylized head.)
Its the medusa head ones. They use the flatten type brush's to bring out the forms.
http://www.3dworldmag.com/page/3dworld?entry=tutorial_files_for_3d_world9
@snader when you say to use the other brushes and stuff thats still at a lowish subdivide lvl yeah?