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[UDK] Forest Missile Lunch Site

interpolator
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maxivz interpolator
Hi everybody, i have been modeling for about 5 months with some "breaks" between, but i think its time for my first enviorement.
I have been playing around with some sketches for the last two days of a couple of map ideas, and i came out with this one.
Its basically a misile lunch area hidden somewere in the forest, with some bunkers, containers, carates and some typical stuff. For this one i will be using UDK, it has proven to be just excelent

My goals For this project are:
*Getting started in the enviorement workflow
*Learn about UDK materials and particles
*Become a better artist
*Finishing It of course

Concept:
So far, this is the basic layout, i will be adding more stuff if its necesarry once i have blocked it out in the engine
Missile_Site.jpg?t=1284154905

References:
1)Bunkers
2)The missile silos themselves
3)The forest sorounding the Site
4)Containers
5)Dirt Road
6)Guard house, with a barrier
7)Container
8 )Crates
9)A hole in the ground where you can see some pipes

Okay, i will start blocking it out now, i will need all the comments and critiques i can get, so i can get the most out of it. Thanks for your time and patience :)

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