Hello
Im Currently working on an enviroment, the plan is to make some sort of sci-fi/industrial thingy. and id like to get some feedback and critts to help me make it better than ive done before. so hit me
Ive worked up a rough sketch of the level(might add more rooms if time allows)
and started on a door and some tubes of nasty stuff.
the plan is to import it into UDK once ive got a proper foundation that im somewhat happy with.
heres what i got so far:
Replies
Hi, the "sketch" is the rough block out that ive got there, it might not be so much of a sketch but it might give an idea on where i want to go with it.
Thank you.
wall segment and some flor-tiles.
Thanks!
yeah, im guessing itll land around 60-80k tris in the end. well see. its an enviroment that ill pop into udk once i have like 80% of the stuff.
what do you think of it so far? any tipps/hints or critts?
I like it a lot... and its busy. I would just say a little more detail on your textures where its a hard edge... so it doesn't seem as chopped. How close do you think you will get to see the props? Just.. over all your scene from afar looks neat and with lots of detail.. but if you get close you see hard edges that are not hidden by your textures... thats all i would say for now. I like it tho. I want to see how it looks with more work on it.
yeah, it was a fast "lighttest". working on getting on it atm.
Thanks for the feedback, i will reduce the scratches
Thank you. i am trying to get a good lightsource atm, just not used to UDK
Thank you!
to many lights or to bright?