Hello - working on a soldier guy character and id like some anatomy crits for my base mesh. He will be fully armored so exact muscle definition wont rly be neccesary, but shape and flow and siloette and correct curving volumes will be essential for a solid start
Any paint-overs or tips or tricks would be greatly appreciated
NOTE* head and hands wil be seperate sculpts, they are just scale/shape place holders right now. crit the scale and shape of course tho
ps. his right foot got some messed up symmetry. I will be modeling off his left foot
By
iinventedthewalr at 2010-09-08
By
iinventedthewalr at 2010-09-08
By
iinventedthewalr at 2010-09-08
thx!