Earlier i posted a portfolio thread.
This is the W.I.P thread of the new "minimum wage job destroying career building get hired if its the last thing i do" reel.
Which will include...
:: - Walk to Run
:: - Character Interaction
:: - Body Mechanics. aka. Transversal Scene
Hopefully mostly done with my personal golem/bush rig.
I hope to receive critiques, make adequate changes, and improve!
and maybe someday get a job doing what i love.
So far...
they are unfinished and need to be merged together instead of two separate walk cycles. but its my WIP! have at it.
http://vimeo.com/14719033
(can't figure out why i can't embed the video so here's a link)
Replies
The run cycle is just perfect, really has a lot of character in it and made me giggle every time I played it.
Really like the character too
At the moment i'm seeing what it looks like if i just tone down the arms and keep him stiff since he is a rock. still gonna try what you suggested with the torso and hips and see what i get out of it
Thanks Meintevd
I would really recommend putting a pose into the fingers. Looks like the hand is unfinished b/c of the finger positions.
The squash and stretch on the tree part on his head in the run looks out of sync with the run itself.
Arms on the run cycle feel a bit too vertical on the up, I feel like in a run the arms generally come up at diagonals crossing the body a bit more.
Generally very nice. You could always push the secondary motion a little harder (like adding in a bit more of a flick with the spine as he hits the ground in the run, or the head for that matter) but it's solid good animation.
http://vimeo.com/14870263
So yeah, maybe a bit more activity in the spine (although he is a rock golem so up to you) and maybe back/forth swaying on bush rather than the squash stretch.
http://vimeo.com/15144863
Keep on keepin on!
edit(it works now for some reason wierd)
I'd suggest making the leap a bit more exaggerated. At the moment the stance doesn't look like he's going to make a big jump, have his body bend down more perhaps? I'm not really an animation guy... The landing is awesome, don't change it!
Like roboy said, make him bend more before he jumps, he looks like a heavy guy so he would need a big push off. I really like his climb over and landing but he doesn't feel heavy enough for a guy his size
1 leg drives + torso twist
1 hand will grab the wall first
1 side of the chest come to rest first
etc.
i definitely am digging the asymmetry, i might just start another jump that has better silhouette's and poses and is all together more interesting.
I was just trying to get a solid understanding of the principles working as this is my first animated jump. Update coming tonight or late tomorrow!
http://vimeo.com/15209465
Sadly, my most recent wip is at the end of this video. I'm struggling a bit with it, Crits welcome.
And i just wanted to thank everyone here for their comments, i've read and log away every single one.
Thanks a bunch
:) but good progress man