Sup guys, I'm having a bit of problems in UDK(August). The AO shadows in udk don't meet up with the edge of some of my meshes, giving it a kind of halo effect. Here's a screenshot.
Make your own post process chain and assign it to your level in the world properties. That way you don't have to tweak the default UDK postproc. chain.
Then you can edit AO and other stuff to your liking.
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Then you can edit AO and other stuff to your liking.