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Normal vs Displacement maps

polycounter lvl 11
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Sastrei polycounter lvl 11
Hi all. Quick question, looking at artistic, not technical answers:

Normal maps and displacement maps would seem to affect a lot of the same spots on a texture - would I be correct in understanding that while a displacement map is used to alter the height of the poly or micropoly, the normal map then provides the lighting information?

In other words, I should make sure my normal maps pay attention to the edges of a surface, while the displacement map does the work of raising or lowering the actual surface?

-Stefan-

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