hello boys and girls, I'm back with another sculpt. This time it's my entry for the comicon challenge at GA. This years twist is to change the age of your comicbook character of choise. So basically I decided to put some more age into conan and let his body deteriorate a little.
The first highres pass is getting close to finished and then I'll retopo, UV, add some basic textures before adding the final touches to the highres in terms of smaller details and whatever.
The image is quite small and doesn't show alot of detail but in this first pass I'm only focusing on the big picture and feel of the character. Closeups will come during the second pass.
anyways, you know the deal. got any crits or comments please take a minute to write them down :thumbup:
Replies
Only suggestion would be adding some scars to reflect his age.
here's a todo list for my own sake:
- scar tissue
- soles under feet
- holster for the sword
- more veins
- random details on the back of the legs
http://en.wikivisual.com/index.php/Image:The-last-hero.jpg
Reference Arnold, as above, and other big guys.
Triple the size of his shoulders, put a TON more mass on his lats (although you can totally make his posture even worse, the dude's old and been sitting on a throne for 20 years), more fat on the arms (they dont match the level of fat on the body anatomically unless the dude's got no biceps), make the legs WAY bigger, and think about the chest! You can see the form defined by the sternum right under those man-tits -- does that make sense considering the size of conan's pecs with fat over them? Ref arnold, again.
Right now, something about his face makes me think Indian. A beard, as was mentioned, would fix this but there's probably also a better way.
One thing I'd suggest is to add a tear or something to the edge of the boots so they don't look so symmetrical.
You definitely know your way around anatomy.
as for looking like a regular guy that's the base I want to start at before texturing and then see what happens when I add scars and other details.
I did use that arnold at the beach pic as a base ref and then mixed in some random overweight 60 year old dude from 3d.sk
He does have some native features witch will hopefully be a bit closer to conan then a straight out caucasian.
I've started to work out the symmetry on the boots and prepare him for bakaege wich will change his appearence a bit concerning the shoulders and upperarm, possibly making them look a little more muscular. I still need to straighten his fingers a little and work on them some more. I'll post a new update once he's fully in the new pose.
thanks again :thumbup:
the question is why does he look like that? i doubt in the times of conan, botox, plastic surgery and anabolics would be pretty common
Vig: thanks man!
so the retopo is just about done and the gear lowres have been blocked out. Since the major pices are there in their correct shapes I've been able to lay out the UV's and can continue on the second highres pass and use some textures for sculpting ref.
first post is updated with a test bake to see if I'm geting enough detail in all areas.