Hi Guys! I decided its finally time for me to post up an actual scene. I've posted a few props here and there but I've always been kind of nervous to post up more than that. I know that is the way to get better though, by getting feedback. Anyways, this is a cryogenic environment I've been working on in UDK. This is pretty much my first time with UDK.
Ceiling is just placeholder and will be replaced with another. A lot of textures are just base ones at the moment including the generator unit in the middle and the walkways. Also, just noticed that the floor panels on the second image there are floating.
Crits, suggestions comments appreciated
Replies
I'd make the materials on the metals and plastic more defined make them pop out individually and have a look at some Natural Selection 2 shots if you haven't already to give an idea of to proceed
http://www.naturalselection2.com/media
@ Carter: The ceiling is going to have some variation in height. I haven't quite decided how high I want to go with it in the middle though. I agree about giving the metal some variation to make it pop out.
It's funny you suggest the NS2 concepts. I was partially inspired by the image with those plant chambers.
Dig the lighting.
@gsokol I fully agree with you. I had plans for this just haven't gotten to that part yet. I was planning on adding some sort of hatch or some gratings as you suggested. Also making a few props to place around like a sci-fi cart next to the unit in the center which would carry some sort of compressed gas tanks, which would also be laying around.
I'm actually surprised I'm getting some good responses with the lighting. Took me a while to get something I thought looked reasonable. I'm glad you guys are liking it.
I actually had that image you posted in my reference folder, because I was thinking about doing something like that for the ceiling. So, I agree with you there. Also, I totally agree more pipes more stuff! Thanks for the crits
good luck
Update on this scene.
I got busy with some freelance stuff for a while, but I finally got a chance to work on this again. I made some huge changes to the layout of the scene and added lots of stuff. There is still more to do such as replacing the lights down at the bottom with new models. I am still tweaking the lighting and there are a few textures around the ceiling inset that need to be swapped out as they are just placeholder. Also, I need to finish the texture on the middle unit and put a proper spec on it.
Some suggestions:
- AO still feels a bit too strong
- those wall panels (?) could use some love
- the scene could benefit from a more interesting composition
- I second what people were saying about the scene feeling a bit boxy. I think it's no longer such a big issue, but those things hanging from the ceiling could have a more interesting shape
Anyways, it's still early so I'm sure you would work on those things anyway. Keep on cracking!
@Teaandcigarettes I'll see what I can do about the AO. This is the first scene I've lit using UDK so I'm still trying to figure out what things to tweak to get the best results. I agree with you on the plainness of the panels in the front. I'll add something more interesting to them. As far as the pillars around the ceiling, I'll see what I can do to change up the shape and throw some curves in there.
@Rambooze Correct, it is UDK.
@Bgoodsell I see what you are talking about with the hexagons. I'll take a look at that. I'm still dealing with the ceilings. Some of those textures are being replaced and I'll deal with some sort of connection between them.
Thanks for the advice guys!
Got a new light baked to replace the placeholder one down in the pit.
Redone ceiling textures incoming soon.