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BEAT-EM-UP! | Axios

polycounter lvl 10
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Axios polycounter lvl 10
I was working on another concept, but I decided to change it up today to go with something a bit more original. So my setting will be the interior of an excessively large clock tower. Gears, scaffolding, and the clock face will be the dominant elements, and the environment will show wear and tear, probably to include holes in the clock face. The biggest challenge so far is creating a decent horizontal composition in a scene that lends itself better to a vertical format. Anyways, here's a mockup I did today. This is mostly just to get a feel for the scene. It's not the final layout, and certainly not the proper models. The main personal challenge for me is maintaining motivation in general. Beyond that, it'll be trying to get as much real estate out of this setting and assets as I can.

clockup_02.jpg

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