I am currently working on a scene and im trying to build a tileable wall texture. Ive gone to the pixologic web site and watched thier video on tileing how ever thier tutorial requres you to have a square plane.
Currently my tile is more of a rectangle and i cant seem to get the model to tile in zbrush so i can clone stamp the edges and make it tileable. Any ideas or help would be appreciated.
ive watched this video here
how to create tileable textures in zbrush again they require you to use a square need away around this!
http://www.pixologic.com/zclassroom/homeroom/
heres some pics to help better illustrate:
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The whole purpose of this is to send this mesh back into max and bake to a low poly so i dont have to worry about trying to fix the normals in photoshop.
I thought that was your plan (export, load into photoshop, clone stamp the seam). If you actually want to sculpt a plane in a seamless way, set Wrap Mode to 1 in the brush options (under curves).
http://www.pixologic.com/docs/index.php/Wrap_Mode_Tutorial
rendered with xoulils 1.5
Zbrush defaults to XYZ normals so even if wrap is on, you'll get inaccurate wrap (tile) results. Forcing to sculpt to the Z or, Y in the case stated above, will allow you to seamlessly transition between edges without problems.