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KOTH_Aqueduct WIP (first mapping project)

The idea behind this map was to create a large, fairly open combat space centered around a small bunker. The setting is a grassy field between two parallel aqueducts which serve as the team spawn points. I wanted the design to be simple and symmetrical.

Here are some shots so far:

fire.jpgcenterbase.jpgminefield.jpgspawns.jpglayout.jpg

As I said, this is my first time mapping, so any CC would be greatly appreciated.

Replies

  • JimeeB
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    JimeeB polycounter lvl 10
    Pull your buildings in closer to the area that you're playing in. As of now I feel that I can run out past them, and since I can't there's a disconnect there. If you're going to have invisible walls, have a reason for the walls. Perhaps it's covered around by concrete barriers or broken down cars. Wide open space that I can't run through will just annoy the player.
  • StealthSilver
    Improved the spawn a bunch. Going to brighten the algae a lot, but you get the idea.

    newspawn.jpg
    abyss.jpg
  • madmuffin
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    madmuffin polycounter lvl 7
    I'm not sure what kind of look you are going for here, so assuming this is for some sort of multiplayer, it's far too flat and far too open. I would start blocking out your map before worrying about the look of textures.
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