The idea behind this map was to create a large, fairly open combat space centered around a small bunker. The setting is a grassy field between two parallel aqueducts which serve as the team spawn points. I wanted the design to be simple and symmetrical.
Here are some shots so far:
As I said, this is my first time mapping, so any CC would be greatly appreciated.
Pull your buildings in closer to the area that you're playing in. As of now I feel that I can run out past them, and since I can't there's a disconnect there. If you're going to have invisible walls, have a reason for the walls. Perhaps it's covered around by concrete barriers or broken down cars. Wide open space that I can't run through will just annoy the player.
I'm not sure what kind of look you are going for here, so assuming this is for some sort of multiplayer, it's far too flat and far too open. I would start blocking out your map before worrying about the look of textures.
Replies