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Beat-Em-Up! Vidgametester + other (not registered)

Making a urban level like Final Fight, TMNT. Its going to have a balcony, alleys, but its repetitive like most side scroller beat up up games I've played. It will feature garbage cans, health pills/bandages/food, varies weapons and maybe some street lights.

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  • EVIL
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    EVIL polycounter lvl 18
    get the other guy registered! what use is it to have him contribute when he can't even post stuff and contribute to your thread
  • Vidgametester
    Well its a girl btw, =p. And All that she is going to do is make the textures and concept art (I know there important), idk i gave her the link i dont think she will join ill have to ask her.
    EDIT: Have have read the challenge page, Do you have to model the map in UDK (the engine)?
  • EVIL
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    EVIL polycounter lvl 18
    you can model in whatever program you like, and import the stuff into udk as static meshes, i'd suggest looking into the UDK documentation

    http://www.udk.com/documentation

    have you thought about your goals that you want to achieve with your entry?

    • Horizontal design and presentation; reusing artwork to get the more real-estate possible
    • Using an engine/editor. No renders from your 3D tool for this Challenge.
    • Games like Final Fight & Double Dragon had their settings in typical grungy streets, sewers, and so on – many settings which are ‘tired’ by today’s standards. Try and come up with more original designs for your beat-em-up.
    • Creating art where the mid-ground is the primary focus, not the foreground or background.
    • Choosing when it is necessary for high-poly art, if at all.
    • Choosing a visual style that you haven’t worked with before.
    • Full research in to construction, visual style and design.
    • Working and collaborating with one other artist, if you choose to do so.
    • Health & weapon pick-ups were crucial beat-em-ups and were generally collectedly in the environment itself. Turkey dinners found under garbage cans…

    1. In your original post, talk about the environment you wish to create and the challenges you would like to face.
      1. The list of challenges up above are examples. We’re sure you have your own environment challenges you’d love to face, try out, destroy.
  • Vidgametester
    EVIL wrote: »
    you can model in whatever program you like, and import the stuff into udk as static meshes, i'd suggest looking into the UDK documentation

    http://www.udk.com/documentation

    have you thought about your goals that you want to achieve with your entry?

    Ok, cool. And yes I have thought about what I wanted to achieve. I wanted to achieve the look at feel of classic beat-em-up games. And with some twist.
  • duoxan
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    duoxan polycounter lvl 17
    pretty sure you have to be a member, so if its two of you both of you would have to be registered.
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