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FPS Hands

So I wanted to improve my sculpting and texturing, so thought I'd focus on a smaller piece than an entire character for now. With that in mind I wanted something which could be potentially used or useful to someone, thus I made a Hand set, starting with a base, using shell modifiers on sections of the mesh. I used the mudbox base mesh as the proportions are pretty spot on, any poor subdivision deformation can be easily fixed

basejuan.pngbasejuan.pngBasejuan.png

Now I have 3 seperate subtools on this, the sleeve, the glove and the skin sections, but I was curious as to how I could make this be a bit more impressive, and also if my folds and such are, well.. good :)

renderjuan.pngrenderjuan.pngRenderjuan.png

edited with some better resolution images

Question: In zbrush how is it possible to apply a bump map to the model, I've seen it done before where the person loaded a noisy texture, applied it to the model and it had the effect of placing alphas, but all at once and consistantly, any ideas? thanks :)

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