So I wanted to improve my sculpting and texturing, so thought I'd focus on a smaller piece than an entire character for now. With that in mind I wanted something which could be potentially used or useful to someone, thus I made a Hand set, starting with a base, using shell modifiers on sections of the mesh. I used the mudbox base mesh as the proportions are pretty spot on, any poor subdivision deformation can be easily fixed
Now I have 3 seperate subtools on this, the sleeve, the glove and the skin sections, but I was curious as to how I could make this be a bit more impressive, and also if my folds and such are, well.. good
edited with some better resolution images
Question: In zbrush how is it possible to apply a bump map to the model, I've seen it done before where the person loaded a noisy texture, applied it to the model and it had the effect of placing alphas, but all at once and consistantly, any ideas? thanks
Replies
Love the sculpting work!
also, i'd make the gloves more interesting
Looks awesome and about your question :
What you can do, is unwrap your low poly, then you can load an alpha and under the Masking tab, under the tooltab, you can press mask by alpha.
If you have a tileable alpha you can increase the HTile and VTile under the alpha tab to make it smaller if its to big
That's the way I always do it
P.S. I'm still on 3.5R3 T_T. I want 4 SO BAD.
the forearm fix I'll do first, but on the gloves front i was thinking of doing these Oakley gloves, they have some interesting textures on the fingers, and the hard surface details look like a nice challenge to try in zbrush too
quite hard to get those holes in the fingers with the cut-offs :poly127:
test retopo and bake
started a bit of texturing to see where things can go with this, using xoliul's max shader:
I do agree with StealthSilver that you should smooth out some of the wrinkles.
And i actualy like it better before you added the holes in the glove.
and stromberg, I might rebake that section and even redo it entirely, I'm not sure just yet, will keep you posted though. And I wasn't sure about the holes either, I'll remove them and see what you think