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BEAT-EM-UP! | NeoNautica

Hello! This will be my first polycount challenge (plus this is my first post... heh), so go easy on me. Haven't done much final art since I transferred to the design department at work and thought this would be a good opportunity to get back into it.

Environment:

The main theme will be an underground fighting league arena that is pieced together with miscellaneous junk. It will have a bit of a game show vibe and show the scars of previous matches fought there. Arena will be very deadly with all sorts of traps, pits, and gruesome ways contestants disposed of other players. Inspirations include: Smash TV, Running Man, Mad World, Borderlands: Moxxi's Underdome. Art style is still undetermined at the moment.

Personal Challenges:

· Learn UDK
· Learn new normal map techniques and possibly learn some ZBrush (I do mainly Wii games at work = no normals)
· Create a dynamic and compelling environment
· Keep scope in check
· Finish on time (related to above)

Replies

  • NeoNautica
    Just wanted to show some of what goes on during the paper stage. Should have all the planning done by the weekend, so then I can start the gray level/mock up. Already have a simple map with the camera scripted into position in UDK.

    I am a designer, so even while this is an art challenge I'm still thinking about gameplay ideas :)

    Level_Flow_Chart_Ver01.jpg

    Misc_Ideas_00.jpg
  • Pedro Amorim
    Oh hi!
    I remember seeing your work in cgtalk.
    Big huge maps for UT 2004 :)
    Nice seeing you here! Hope you rock!
  • NeoNautica
    Been working on the gray level and decided to cut the last 2 sections to ensure I'll have enough time to finish. Going to wrap up the gray level phase before the weekend and then start modeling after drawing up some more detailed plans for each area.

    Most rooms have fluid surfaces on the ground and there will be a lot of water effects (drips, splashes, etc.). It turned out more sewer like than anticipated, but I'll roll with it. The competition/gameshow decorations will make it look very different :)

    Lighting is quick and will be completely re-done later.

    Level_Flow_Chart_Ver02.jpg
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