Hello! This will be my first polycount challenge (plus this is my first post... heh), so go easy on me. Haven't done much final art since I transferred to the design department at work and thought this would be a good opportunity to get back into it.
Environment:
The main theme will be an underground fighting league arena that is pieced together with miscellaneous junk. It will have a bit of a game show vibe and show the scars of previous matches fought there. Arena will be very deadly with all sorts of traps, pits, and gruesome ways contestants disposed of other players. Inspirations include: Smash TV, Running Man, Mad World, Borderlands: Moxxi's Underdome. Art style is still undetermined at the moment.
Personal Challenges:
· Learn UDK
· Learn new normal map techniques and possibly learn some ZBrush (I do mainly Wii games at work = no normals)
· Create a dynamic and compelling environment
· Keep scope in check
· Finish on time (related to above)
Replies
I am a designer, so even while this is an art challenge I'm still thinking about gameplay ideas
I remember seeing your work in cgtalk.
Big huge maps for UT 2004
Nice seeing you here! Hope you rock!
Most rooms have fluid surfaces on the ground and there will be a lot of water effects (drips, splashes, etc.). It turned out more sewer like than anticipated, but I'll roll with it. The competition/gameshow decorations will make it look very different
Lighting is quick and will be completely re-done later.