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maya normal map problems

polycounter lvl 16
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onionhead_o polycounter lvl 16
this is seriously getting on my nerves. i tried many ways to fix this but none of it works. i even tried using xnormals but it stilll wont display it correctly in maya high quality render.

heres the problem

4951134045_90f920b92a_b_d.jpg

how its suppose to look like
4951134221_202c8bfb59_b_d.jpg

for the problemed piece i have cleared history, freeze transformed and centre pivot.....

i have even reverse the flipped normals because it was a pc duplicated from the other side.

i duno if its the high poly that i m baking from that causes this prblem or its the low poly itself.

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