Hey all. This is my first PC challenge so hopefully I'm entering properly. My idea is to create a small town scene inspired primarily by the art of the Fable series. As far as a story flow goes, the player would be making their way through ye ol' town from his personal slummy hut to the local tavern for a drink and probably be ready to cause some trouble along the way.
Challenges:
- Create a consistently stylized environment
- Balance reasonable poly and texture usage while maintaining style
- Maintain significant quality on a large number of assets created within a limited time frame
I've got a lot of the props blocked in so far. There's just one light that isn't even located next to the sun in my background image and a bunch of auto-generated lighting UV's so the lighting looks kinda terrible for now. I'm using the UDK for my presentation.
Fable Ref:
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WIP Screens...
Screen 1:
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Screen 2:
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Screen 3:
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Replies
Updated:
- Barrels ("must have" in pretty much any Beat-'em-Up)
- Fancy Light Poles
- Flower Beds (currently Sans-flowers, but that should change later)
- Basic night lighting because it makes better use of the Fancy Light Poles
Tasks for next update:
- Carts
- Rocks
- Lighting Tweaks
Comments always welcome...
Screen 1:
Screen 2:
Screen 3:
Good luck!