This will be my first polycount challenge.
The setting for my environment will be an airport tarmac. I'm planning on using a visual style similar to mirror's edge. I'm going to be using UDK for this project.
Challenges:
- Use Lightmass to achieve lighting similar to that found in mirror's edge.
- Create clean but convincing materials and textures (I always have the tendency to make everything very dirty and worn)
- Create Effecient and modular props
- Minimize modelling objects in High poly
- Put the UDK material editor to good use
- Get this finished!
Replies
Recently saw some concept art for brink, which reminded me of the clean futuristic forms in Mirrors edge. Hope this helps
Today I finished the rough version of one of the airplanes I'll be using. For the momet I just tried to pin down the basic shapes and get a decent polyflow.
Right now it's sitting @ 4500 tris, but I plan to bring that up to around 7000 for the final version. I still need to add some details to the cockpit and landing gear. I might make a high poly version for some part, like the landing gear, but I'm not sure yet.
I'm going to use tiling textures for most of the fuselage, and the rest of the plane will be mirrored (wings, engines, cockpit, tail).
Some quick renders:
@ Pogo: The setting will be near future. So I'm going to base most object on existing objects with maybe a little futuristic twist here and there.
I'm planning on designing a futuristic terminal tho.
From left to Right:
Yeah, I did. Just Don't have a scanner