I would guess you get a pattern of some sort that runs along a spline, but everything I have tried ends up looking really bad. I have seen a couple of models with that style weld in the P&P forum, so I thought I would ask
To model it in high poly, you can create a spline (normally converted from a edge selection), convert the spline to cylindrical geometry, sub-divide it and add noise.
Or I draw it into the normal map with a weld brush I make in photoshop.
Bump up the spacing, randomize the size a bit and set the forground/background jitter to something like 15-25%
Replies
Or I draw it into the normal map with a weld brush I make in photoshop.
Bump up the spacing, randomize the size a bit and set the forground/background jitter to something like 15-25%
He basically creates a spline from the object, turns the spline renderable, then adds a noise and turbosmooth modifiers.