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polycounter lvl 18
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Steve Schulze polycounter lvl 18
Hey folks.
I don't have a very clear idea in my head of what I want to do yet, but I want to throw my hat in the ring at least.

I've only been working professionally on current gen titles for a short time, doing texture work on environment. I've got a reasonable handle of the techniques of Zbrush and sub div modelling and I can lowpoly model and texture like the proverbial mofo, but really need to get a handle of the work flow for creating current gen environments with the modular deally and... whatever else might be involved.

Thematically, I'm not really sure yet, but I've been doing post apocalyptic and modern environments for the last few months, so it'd be nice to something a bit organic with some colour. And no concrete. I'll probably wind up doing something medieavl fantasy-ish set in some historical culture or other.

Given I'm not terribly experienced with the techniques here I'd probably be best to work on something not excessively complex.


More words when I've come up with some ideas.

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