For now this post is acting as a placeholder until we come up with a concrete idea, but we do have a few things thought out as of now.
- We will be using UDK for our project.
- A lot of inspiration will be drawn from my favorite beat-em-up, Turtles In Time.
- We're going to use this as practice for making modular environments.
- We'd like to make use of vertex painting to break up the modularity, and would also like to attempt to set up a master material with the help of Virtuosic's awesome tutorial.
Challenges- Fitting everything into the specified texture sizes.
- Keeping everything modular, without it being too obvious.
- Still have a old-school feel to it, while using next-gen techniques.
- Actually completing the challenge while keeping up with school work.
I'm sure we'll come across a lot more challenges along the way, those are just what I can think of off the top of my head.
Good luck to everyone!
Replies
Our plan is to make the street seem very rundown and ominous, like its the bad part of town. It will also be a night scene, so we can try to pull off some nice, dynamic lighting effects. Here is a moodboard to establish the type of environment we would like to accomplish.
Never mind, I misinterpreted the purpose of the challenges.