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JasonLavoie polycounter lvl 18
Just creating this thread as a placeholder, will update it as we nail down the idea.

We're going to be doing an environment that is heavly inspired by the side scroller XBLA game, Scott Pilgrim.

Me and Arman have already talked about some of the challenges we want to tackle,
- Creating / Prototyping a pixel shader... see if we can capture some of that pixelated look within a "next gen" environment.

- Testing out and having fun with the new UDK updates (we haven't used it in awhile)hopefully utilizing all the new features.

- Bring this environment to life so when we do a fly-through (side scrolling) we can have some nice dynamic effects that will sell this piece even more.

- MAKE THIS SEEM LIKE ITS A REAL GAME!

Update 1
This is the mock up image Arman and I have come up with for this challenge (Thanks to Arman's shitty iphone).

We've split it up into 3 major sections:

Park / Suburb Outskirts (start)
Alley / Downtown
Outskirt Downtown \ Underpass Entrance (end)



Jpgmockup1.jpg

We're gonna try our best to get in as much game reference as possible so hopefully everything will come together nicely.

Our next step is to get a prop list together, and get some pre-prod done, also going to try and figure out the best way to tackle the snow (geometry mix with shader lovin = win hopefully)
MORE TO COME!

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