Im gonna make an environment heavily inspired by Altered Beast. It's gonna be a graveyard scene. I'm gonna divide it into 3 sections. The first piece will be a swampy forest, the next and largest part will be the grave yard, and the final piece will be a big tomb. I want people to instantly know that the character starts out by exiting the swamp and going into the tomb.
- I havn't looked into how im gonna make UDK render in some insane resolution so that I can get my long screen shot.
- I have NEVER attempted a night time environment. The problem is that most things get desaturated or blue shifted when night comes. So im afraid that some of my detail will get washed away.
- The tree's will be another issue. But I think I will just do a few speedtree tuts and i'll be fine.
- The last issue will be everything UDK related. I now the very basics, but I have no clue how to work complex tutorials, particle FX, and to volume lighting and such.
I am not set on the art direction I will go in. I remember beat 'em ups to be pixely and cartooni. So I'll try to work that into it without having it look like WoW are or something.