ubu wrote: »
Can you contrain the forward movement of the player to a spline/path in UDK. So camera is always side on character but the character travels through the environment three dimensionally (following path) with 2d controls . A bit like Nights into dreams and Viewtiful Joe
ZacD wrote: »
The challenge is being judged as a static images, I'm pretty sure no one would really care if you just only counted 1 frame of the animated texture, if I was doing an ocean for a real game I'd want it to be an animated texture, but if its going to be static I just NEED 1 frame.
Lee3dee wrote: »
building off cholden's kismet, adding a "toggle cinematic mode" disables the camera rotation, UI, etc.http://a.imageshack.us/img237/895/sidescroller.jpg
uncheck disable movement and hide player
achmedthesnake wrote: »
can we include 'characters' or NPCs in the background which are really just part of the environment background/scenery (like the autonomous worker bots in the bounty-arms demo - or say the cheering crowds in the background of a street fighter game...).