Home 3D Art Showcase & Critiques

Fishhead Ship

polycounter lvl 8
Offline / Send Message
Illusive polycounter lvl 8
So i just started this enemy today for a game i'm working on at school.
it's the first pass and the metal textures are just temp for now.

still have no idea what i wanna do with the tail so i'm open to suggestions
i was thinking some jet engine type things

anyways here's my fishhead enemy

renderf.jpg

Replies

  • SimonT
    Offline / Send Message
    SimonT interpolator
    i like the idea a lot but i would use a texture of fish skin instead of this slime surface..
  • Illusive
    Offline / Send Message
    Illusive polycounter lvl 8
    yeah i plan on doing a lot of work with the textures i wanna get the model finished first before i can unwrap and goto town.

    really just looking for ideas on the tail (jets, wings, whatever)
  • SimonT
    Offline / Send Message
    SimonT interpolator
    personally i would find it more interesting when it moves like a normal fish without engines ... just floating/moving like a fish :) So why not just add a metal flipper?
  • Illusive
    Offline / Send Message
    Illusive polycounter lvl 8
    sweet i think i will, in the back of my mind i always wanna justify things but turns out none of the other enemies that were created for the game make any sense so i'll be able to get away with it

    tried to bake out the high poly today with render to texture, fuck that thing is a nightmare. gunna take it into xnormal tonight and hopefully get some better results
  • Illusive
    Offline / Send Message
    Illusive polycounter lvl 8
    decided to just put some jet thing on the back.. won't really matter anyways as the enemy is going to be head on most of the time.

    got the normals through xnormal and just starting to throw down some textures
    i'll do more tomorrow

    2k tris atm


    render4o.jpg
    render5c.jpg
    render6.jpg
Sign In or Register to comment.