Hey everyone, you might have seen these floating in the what your working on thread
I decided (inbetween the crazy 4 week crunch ive been on) to do some fun redesigns of the megaman 2 robot masters.
I figure some bold redesigns and some bright colors might be the way to go. So heres a few images of the current sculpts
(1st was woodman in which I will be going back and tightening up things later)
New Crashman:
Replies
in particular on crashman, his eyelids don't really feel like they wrap over the form of the eye itself. the conjuctiva area should be more recessed. same for woodman. also, on crashman, the corner of his mouth and the fold of his cheekular whatsits... these should be closer together i think, given the expression that is.
looking forward to more! especially heatman and airman!
so often I feel like people over detail things to ensure maximum awesome-ness and in the process create useless noise that gives the eye nowhere to rest.
Anyway, well done!
Sex sauce!
I know a couple of people that would literally make halfnhalf in their pants if they saw this!
When you're making dents, keep in mind of how strong the material is supposed to be.
something like this
hope that helps
the dents don't make any sense, what would have caused this ? the mega blaster ? then the metal should be melted and burnt, not bumped, or is this a bullet from humans trying to defend themselves ? even there, it doesn' tlook like a bullet hole, etc
http://www.carsuk.net/wp-content/uploads/2009/06/mclaren-f1-burn.jpg <- burnt metal ref, notice how the "layers" of the hull are separated and how and where the metal deforms because of the heat.
the faces, as I told you on MSN need a ton of work, the anatomy isn't there yet, I'd focus on sculpting that right instead of the armor , focus on where bones are attached, on where fat is, how the different features connect and overlap each other.
anyways, keep it up man
Also, doing a facial expression like that is a challenge. I would try to take a picture of yourself in a mirror or have someone take a picture of you making that face for reference.
This guy has a lot of nice reference casts:
http://philippefaraut.com/store/reference-casts.html
hmm how about something more like tank damage?
I think cars (being of a light metal//carbon fiber materials
would not make sense on a character such as this. I do want to try and make a scorched metal effect though (no idea how I will sculpt that)
As for the face and my obvious anatomy flaws. I will definitely be taking the recommend advice and try to get a skull underneath thre and repostiion pieces based on it.
question : Is there a way that I can have a sub tool (lets say the skull) be underneath my face model but have the face model be somewhat transparent so I can see how to reposition it correctly?
While the 'men would have armour, it wouldn't be thick as a tank, so the holes wouldn't go too deep before starting to show the robot interiors, here are some high-powered energy shot damage refs for you
That and you should really let the damages show what direction the shots came from, by having it be either direct spot on hits or glancing burns, all affecting the melting armour as it splashes it in the direction the shot came from.
http://dc23-mecharts.blogspot.com/2009/11/mg-freedom.html
So I did some tests of things that I think fit the style and I kinda liked a metal under plate versus ripped up metals. Overall it just looked way to noisey for what im trying to do.
Keep up the great work!
Metal man will probably be shortly after it.
The 2 that worry me are airman and bubbleman as far as a redesign goes :S
I wanna see you do this to more oldschool games. and megaman/rockman himself!